
Nube Estefania Venegas Sanchez, Diego Vinicio Orellana Bueno, Pablo Javier Perez Jara, Maria Del Pilar Cabrera
Hermida *.
Espirales. Revista multidisciplinaria de investigación científica, Vol. 7, No. 45
March – July 2023. e-ISSN 2550-6862. pp 50-61
Introduction
Nowadays, consumers are increasingly interacting through the Internet to share their
opinions, knowledge and experiences (de Valck et al., 2009). (de Valck et al., 2009)..
The adoption of three-dimensional environments such as virtual reality in business
practices is increasing and requires a multidisciplinary research approach for its study,
recognizing the different scenarios in which they operate, areas such as automotive
(Henriques and Winkler, 2021), commerce (Krasonikolakis et al., 2021) and retail
(Krasonikolakis et al., 2021). (Krasonikolakis et al., 2021), tourism (Krasonikolakis et al.,
2021)tourism (Guttentag, 2010)education (Castellanos-Quiroga and Melo-Castro, 2019;
Vías et al., 2018)health sciences (Harichane and Ayestas, 2020; Pérez-Salas, 2008),
among others.
Thus, while virtual reality technology continues to evolve (Rigueros Bello, 2017; Vidal et
al. (Rigueros Bello, 2017; Vidal et al., 2017)the number and importance of such
applications is undoubtedly expanding, thus, the number of publications that address
the subject is increasing, making it necessary to map the scientific contributions to
determine the evolution of virtual reality and its possible relationship with marketing.
Therefore, the objective of this study was to describe the global scientific production
on virtual reality as a marketing tool contained in the SCOPUS database, with the aim
of mapping its trends and implications to encourage the execution of future studies.
Materials and methods
The research is qualitative, descriptive and cross-sectional. Bibliometric analysis was
used to map the scientific literature on virtual reality and marketing and thus identify
the behavior of publications worldwide (Tomás-Górriz and Tomás-Casterá, 2018).. The
SCOPUS database was used to identify the papers.
To construct the search equation, the thesaurus "Marketing" and the term "Virtual
Reality" were used, in English and Spanish, concatenated with the Boolean terms AND
Abstract
El objetivo de este estudio fue describir la producción científica
global sobre realidad virtual como herramienta del marketing
contenida en la base de datos SCOPUS, con la finalidad de elaborar
un mapa sobre sus tendencias e implicaciones. El estudio es
descriptivo y transversal bajo un enfoque bibliométrico. Los
resultados responden al análisis de indicadores bibliométricos de
producción, visibilidad, impacto y colaboración. Se concluye que
entre 1993 y 2021 existe un total de 1046 artículos que abordan la
temática de realidad virtual como una herramienta para el marketing,
evidenciando un incremento sostenido de su producción científica,
demostrando el interés por su estudio en las últimas décadas.
Palabras Claves:
Marketing, Realidad Virtual, Producción Científica,
Bibliométrico.